Description

Body armor is graded based on the type of bullet that it is intended to withstand.


 

Factors impacting penetrating power of a bullet:

(1) kinetic energy

(2) type of bullet (jacketed, hollow point, armor piercing, etc)

 

kinetic energy of a bullet in kg•m^2 per sec^2 =

= 0.5 * (bullet weight in grams) / 1000 * ((velocity in meters per second)^2)

 

Armor Type

Gun

Grams

Type

meters per second

kinetic energy

I

0.22 LR

2.6

LRN

320

133

I

0.380 ACP

6.2

FMJ RN

312

301

IIA

9 mm

8.0

FMJ RN

332

441

IIA

0.40 S&W

11.7

FMJ

312

569

II

9 mm

8.0

FMJ RN

358

513

II

0.357 Mag

10.2

JSP

427

930

IIIA

9 mm

8.0

FMJ RN

427

729

IIIA

0.44 Mag

15.6

SJHP

427

1,422

III (rifle)

7.62 mm NATO

9.6

FMJ

838

3,370

IV

0.30 cal

10.8

FMJ AP

869

4,077

 

where:

• LR = long rifle, LRN = lead round nose, ACP = , S&W = Smith & Wesson; Mag = magnum, ACP = automatic Colt pistol

• FMJ = full metal jacket, RN = round nose, JHP = jacketed hollow point, AP = armor piercing, SJHP = semi-jacketed hollow point; JSP = jacketed soft point

 


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